Blog Archives

The ultimate weapon

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I love getting surprises in the mail — especially when it’s the ultimate weapon, created by my good friend Paul Vermeersch. Thanks, Paul!

Forbidden Desert — it’s family fun!

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I was introduced to the game Forbidden Island last year and I quite enjoyed it. The game is simple enough: you and your friends or family members are a group of explorers who become trapped on a mysterious sinking island. You must collect four artifacts before you can escape, but it’s not an easy task as the different parts of the island get flooded. Each of the characters has different attributes — the Pilot can fly anywhere, the Diver can move through flooded parts of the island, etc. — and you must work together flawlessly to succeed.

The game is the perfect mix of simplicity and playability. The rules are few and straightforward — you do little more than moving, shoring up parts of the island and trading artifact cards — but the game is always different thanks to the tile board setup. And the ever-increasing amount of water adds great tension to what is really a quick game.

The cooperative nature makes it a great family game, as you must work together rather than against each other. In my household, competitive games don’t go over so well, so this was a great find for me. I bought the app game, as it was cheap, and we have enjoyed a few family evenings playing it.

Plus, there’s the great imaginative play of the game. When I play it, I can picture moving through a Jules Verne/Myst like city, as water slowly rises around my ankles. It’s like playing the idea for a book.

GAMEWRIGHT-415When I heard there was a sequel, Forbidden Desert, I was very excited. And lo and behold, I received it for Christmas. It’s a great complement to Forbidden Island or even a great stand-alone game. Best of all, it follows the same simple yet playable formula without repeating the original game too much — it has enough new features to feel like a brand new yet familiar game.

Forbidden Desert features a group of intrepid explorers crash landing in the desert atop a mysterious city as a sandstorm blows. Their only hope is to find the different parts of an ancient flying craft so they can reassemble it and escape the city before the sandstorm buries it. It’s the same basic formula as Forbidden Island, with a few twists: the sand is constantly burying the city and moving the tiles about, as the storm covers and uncovers different parts of the city. The characters are different, with different abilities — I like the Meteorologist, who can spend action points delaying the storm or seeing what’s coming next. It’s even more cooperative than Forbidden Island, as you’ll need to end up sharing water and solar shields and so on.

Both games are delightfully playable and admirably simple — if you don’t believe me, just check out the photo of my four-year-old playing the game with me. He’s already planning the sequel — Forbidden Mountain! I’d be delighted to play that one.

Coming soon to a movie theatre near you: Big Screen Sermons!

A few years back I published a little book called The Warhol Gang. It follows the misadventures of a man who works in neuromarketing, getting his brain scanned in response to imaginary products, until he begins to lose his mind. He starts going out to accidents at night to get a dose of reality, where he falls in with a group of anti-mall activists. Things get crazy from there.

Almost everything I wrote about in The Warhol Gang existed at the time, just not in any meaningful scale. I wasn’t writing realism so much as I was trying to write the headlines of tomorrow — somewhere in between realism and sci-fi. As it turns out, I got a lot of it right — although that doesn’t exactly make me happy. Neuromarketing is a growing field, we’re increasingly live streaming terrorist attacks and political protests, we’re obsessed with the viral video — and we have sermons in movie theatres. One of the scenes in The Warhol Gang features our hapless narrator stumbling into a cinema in the middle of a religious service broadcast live on the screen. It’s the closest he can get to a real spiritual experience in his world, and he tries to get closer to the screen for a moment of communion. When I wrote the scene, I wondered if I was pushing things a bit too far. But I wondered that about almost everything in the book.

Today I checked out my news feeds and came across an article about people attending church sermons in much larger numbers than I projected in my novel.

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Donate to a miracle centre near you this season

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So it turns out our son Ronan was born with a heart problem and will need a bit of surgery to fix it. The good doctors at B.C. Children’s Hospital will be performing the procedure in January. We set up a monthly donation to Children’s after our older son spent time there. I encourage anyone else reading this to donate to Children’s or one of your local hospitals this Christmas season. I’ve been in enough hospitals recently to know they all could use the help — and the doctors and nurses really do perform miracles every day. Now go give your loved ones a hug.